Future Worlds: Globalisation and Intertextuality in Blade Runner

Blade Runner (1982)

The future world, 2019 LA, of Blade Runner is a cosmopolitan “global village”. This is communicated by the use of bi-lingual advertising signs: Coca-cola sits amongst neon Japanese symbols. Although Coca-cola is an American symbol that is saturated world wide the use of it sat against the Japanese iconography communicates the sense of lost identity. While Deckard sits eating his Japanese food two “Blade Runner” cops stand behind him, and although we are in LA they speak in a foreign language to Deckard who only understands English. He must get the noodle stand owner to translate for him. The fact that an agent of the central authority, the Police, speaks in Japanese rather than English in LA signifies the state of globalisation. The identity that is lost is the local provincial aspects of countries. Instead of an American or Japanese culture we see a cross-breed intertextual mix that produces it own new identity. As I mentioned in my previous post concerning the Postmodern nature of Blade Runner this concept of intertextuality and pastiche culture is important in communicating a distinct future world. Blade Runner asks questions about individuality and authenticity [I will write a post about Blade Runner with the aim to explore the postmodern concept of cyborg ] and the intertextual nature of Blade Runner creates a future world where people have become replicants of imagery and images that “used” to signify something individual but now have become tired. Instead of Deckard being an individual he has become a “replicant” of the film noir detective in his trench coat and hard-boiled character. Similarly Rachel has become the prototypical Femme Fatal, dressed in dark, commanding screen presence and continuously smoking.

 

The future world social structures are communicated in Blade Runner by the opposition of setting, as in Total Recall and Running Man. The internal shots of the headquarters of the Tyrell corp. are luscious and extraordinary while the city streets are dark and rain is continuously falling. As in Total Recall the opposition of two colours can communicate an atmosphere that coincides with the location. In Total Recall the use of red and whites opposed each other and communicated a mood and sense of place. In Blade Runner the use of dark-blues communicate a sense of run-down dirty atmosphere while golds and yellows create a warm glow that surrounded the upper echelons of the Tyrell corp.

Future Worlds: The Use of Colour and Lighting in Total Recall

Along with many other article styles i will be running a short look at the production of setting in Sci-Fi. Here is the first of a short run that will include Alphaville (1965), Running Man (1987) , Fahrenheit 451 (1966), Total Recall (1990), Blade Runner (1982), Westworld (1973) and maybe some others (if you’re lucky?).

 

Total Recall (1990)

Total Recall contains two central lighting motifs which communicate a definitive sense of place. Setting is important in Total Recall. Mars serves a plot function both as the conductor of Quaid’s dreams of a different future and as the site of his repressed past. In the Earth scenes thelighting is primarily the classical naturalistic white lighting which produces soft clear features and a sense of cleanliness and neutrality. The clean lines are important in the first part of Total Recall in producing a sense of clinical perfection at odds with Quaid’s dreams of a dirtier, rougher life as a pioneer travelling on the troubled red-planet Mars.

 

The Earth phase’s lighting creates a sense of an expansive nature, a conquered clinical world. A world not physically suffocating like Mars but spiritually suffocating. Although some of the clean cut lines of Earth are thrown into relief by the scenes containing Quaid’s escape from the company agents to Mars it is not until Quaid arrives proper in Mars that we witness a world opposed or opposite to Earth.

 

The colour red floods nearly every scene situated on the planet Mars. This produces both a sense of setting but also a seedy dirty environment. Richter’s face is illuminated by the bright redness of Mars’s continuous timeless glow; his character is defined by that mechanical, artificial, electronic glow emitted by neon lights in the claustrophobic Mars’ Streets. The doors behind Richter are also tinted by the redness of Mars, the structure of Mars defines him and more importantly his actions and character. The setting of Mars defines both the characters and the structures that surround and define them.

Every aspect of the mise-en-scene is defined by the redness of Mars. Total recall uses the rather overt, extravagant lighting techniques to imbue the scenes with a sense of place. Another affect of the use of red is that it imbues all the action with a seedy, aggressive, passionate and lusty atmosphere which helps communicate the moral vacuum that Mars signifies. The choice of lighting and colour in Total Recall communicates the atmosphere of both Earth and Mars and is very affective at foregrounding this.

Communication Of Era In Cinema (2)

This is just a short continuation of my earlier post concerning the communication of era in cinema. The actual printing technique, which produces the sepia-style affect found in films such as O’Brother, Where Art Thou? (2000) and Saving Private Ryan (1998), is called Bleach Bypass.

‘Bleach Bypass printing is a process that involves leaving the silver grains in the emulsion layer rather than bleaching them out. This has the effect of desaturating the colour because it is akin to adding a layer of black-and-white to a colour negative’ In both Saving Private Ryan and O’Brother, Where Art Thou?  ‘the desaturation of the colour [by process of bleach bypass]. combined with the… brown palette of the settings… recalls the sepia tones that are used in historical photographs and thus contributes to the films’ emphasis on memory’ and the communication of a by-gone era.1

1. Maria Pramaggiore and Tom Wallis, Film A Critical Introduction, London: Laurence King Publishing Ltd, (2008), p. 173.

The Communication of Era In Cinema

Directors wishing to portray a definitive era in a movie use certain techniques which also produce nostalgic emotions of a sense of authenticity which are both beneficial to cinema as art and a commercial product. In Films such as O’ Brother, Where Art Thou? (2000) the colour brown is used to produce an affect of a faded and lost past. This makes the film similar to looking at a very old photograph aged sepia-brown. This imbues the whole form of the film with a sense of a by-gone era. The use of browns also strips away, or inhibits, the editors’ [or whoever] ability to produce a slick glossy product as sepia-brown ensures an aesthetic affect which communicates a reality opposed to the whole editing process.

Another common technique, used more and more regularly due to the financial importance of a film having a commercially viable soundtrack, is the use of music. This is normally non-diegetic however occasionally this is a main part of the diegesis. One movie that uses music to produce a sense of era is Donnie Darko (2001). All through the film a classic eighties soundtrack is played which injects a sense of place, time and atmosphere. Using music of a definitive era helps communicate the atmosphere that the director wants as they can use a specific genre of music to imbue the film with an emotion. The music of the seventies can both be used to communicate a riotous sense of anger with a punk soundtrack and create a sense of love and romance with a use of disco soundtrack.