Future Worlds: Violence As Release Valve in Running Man

Running Man (1987)

 

In the future world of Running Man we are shown a repressive society that uses the violent show of “Running Man” as a release valve to exert the pressures of living under a repressive regime. The film uses simple diametrically opposed classes of society, with their own lighting codes, to communicate clearly the conflict in the society. The dystopia is communicated by the contrasting mise-en-scene of the upper-class day scenes and the under-class night scenes. The day scenes are full of natural light and the streets are uncluttered and open. People are allowed to sit, wonder and go as they please. This is the opposite of the night scenes.

  

The night scenes portray the have-nots of the future world of Running Man. In the night scenes we see the under-class living in a polluted and cluttered area. The people are fenced in and contrary to the day scenes there is no casual idolatry admiration for architecture. The masses are penned in and huddled, their only source of light the brightly coloured television screens. The night scenes also consistently include the large television screens indicating the extent of the media’s influence on the masses.

 

In the introduction of Running Man we are told that the government has complete control of the cultural output of the society and that all television is highly censored. If all television is censored then we must assume that violence is allowed because of some controlling value it contains. The use of violence is a cathartic one. Violence is used to burn out the passions of the people so that they have no emotional strength left to challenge the wrongs committed by the oppressive government. Running Man playfully conjures up a society dominated and controlled by violent television. The use of violence as a controlling cathartic force is ironic in Running Man as the film is of the action Sci-Fi genre. Concerns about the corrupting nature of violence in film and television are well documented and Running Man is attempting to play with this notion by creating a world where violent television has enslaved America. Violence has morally corrupted America and it is now a fascist state. The punchline of the Running Man joke is that the destruction of the media controlled state is caused by the superhero protagonist’s ability to dish out equal amounts of pain, gore and brutality against the individuals that ensure the cathartic state of the masses. The future world that Running Man creates becomes a fertile ground in which to jest at the concept of violence as corrupter and as violence as a force through which freedom is gained.

Future Worlds: The Use of Colour and Lighting in Total Recall

Along with many other article styles i will be running a short look at the production of setting in Sci-Fi. Here is the first of a short run that will include Alphaville (1965), Running Man (1987) , Fahrenheit 451 (1966), Total Recall (1990), Blade Runner (1982), Westworld (1973) and maybe some others (if you’re lucky?).

 

Total Recall (1990)

Total Recall contains two central lighting motifs which communicate a definitive sense of place. Setting is important in Total Recall. Mars serves a plot function both as the conductor of Quaid’s dreams of a different future and as the site of his repressed past. In the Earth scenes thelighting is primarily the classical naturalistic white lighting which produces soft clear features and a sense of cleanliness and neutrality. The clean lines are important in the first part of Total Recall in producing a sense of clinical perfection at odds with Quaid’s dreams of a dirtier, rougher life as a pioneer travelling on the troubled red-planet Mars.

 

The Earth phase’s lighting creates a sense of an expansive nature, a conquered clinical world. A world not physically suffocating like Mars but spiritually suffocating. Although some of the clean cut lines of Earth are thrown into relief by the scenes containing Quaid’s escape from the company agents to Mars it is not until Quaid arrives proper in Mars that we witness a world opposed or opposite to Earth.

 

The colour red floods nearly every scene situated on the planet Mars. This produces both a sense of setting but also a seedy dirty environment. Richter’s face is illuminated by the bright redness of Mars’s continuous timeless glow; his character is defined by that mechanical, artificial, electronic glow emitted by neon lights in the claustrophobic Mars’ Streets. The doors behind Richter are also tinted by the redness of Mars, the structure of Mars defines him and more importantly his actions and character. The setting of Mars defines both the characters and the structures that surround and define them.

Every aspect of the mise-en-scene is defined by the redness of Mars. Total recall uses the rather overt, extravagant lighting techniques to imbue the scenes with a sense of place. Another affect of the use of red is that it imbues all the action with a seedy, aggressive, passionate and lusty atmosphere which helps communicate the moral vacuum that Mars signifies. The choice of lighting and colour in Total Recall communicates the atmosphere of both Earth and Mars and is very affective at foregrounding this.

Excerpt on Lighting and An Exposition of Godard’s Use of Lighting in The Opening Scene of Alphaville

Here is a short introductory excerpt on Lighting:

The manipulation of an image’s lighting controls much of its impact. In cinema, lighting is more than just illumination that permits us to see the action. Lighter and darker areas within the frame help create the overall composition of each shot and hence guide our eyes to certain objects and actions. A brightly illuminated patch may draw our attention and reveal a key gesture, [similar to the function of a close-up] while a shadow may conceal a detail and build up suspense about what [or who] may be present there. Lighting can also articulate textures: the soft curve of a face , the rough grain of a piece of wood… the sparkle of a faceted gem. (1.)

 

Alphaville (1965)

In the first few introductory scenes of Godard’s Alphaville we are not allowed to see the face of Lemmon until he lights a cigarette, and when he closes his lighter his face again disappears; Godard is using the brief glimpse of light that uncovers Lemmon’s face to make a point concerning intertextuality. The voice-over croaks that “reality is too complex for oral communication. But Legend embodies it in a form” this could be taken to refer back to the casting of Eddie Constantine as Lemmy Caution. Lemmy Caution was a popular character from what has been called ‘French pop thrillers’ and Eddie Constantine played the role in several of those pop thrillers. (2.) Robin Wood explains that you could ‘compare him [Eddie Constantine as Lemmy Caution] to a cut-out photograph inserted in a painting… no one [of the original French audience] would mistake this for a detailed portrait of a human being: rather, it is a reference’ essentially Wood is saying that Godard’s use of Eddie Constantine is a reference to pop-culture and a well-known, nearly worn-out character of cheap French detective Noir. (3.) Godard uses the brief glimpse of light because he knows too well that all the exposition the character needs is a few seconds on screen before the audience knows everything it needs to know about the character and the characters’ screen personality. The use of lighting further extenuates, and foregrounds Godard’s belief that Constatine is a “Legend” that embodies everything one could say about French Detective Noir just in his “Form”. This intertextual reference to the “Legend” of Eddie Constantine and Lemmy Caution is an ironic act as Lemmy Caution is, in this film, the only character who threatens the robotic, logical Alpha-60 [the machine who runs Alphaville] with his understanding of emotion and humanity. What Godard may therefore be implying is that the logical formalism of high art may be worse, or at the very least just as bad, than the flat but emotional pop-art of the Pulp-like Lemmy Caution.

1.  David Bordwell & Kristin Thompson, Film Art: An Introduction, London: McGraw-Hill Publishing, (1990), p. 133.

2. Robin Wood ‘Alphaville’ in Ian Cameron, The Films of Jean-Luc Godard, London: Studio Vista, (1969), pp. 83-93 p. 85.

3. Robin Wood ‘Alphaville’ p. 85.

The Debt to, and Divergences From, Hollywood Cinema in Akira Kurosawa’s Stray Dog

This article continues on from my earlier post: The Debt to, and Divergences from, Hollywood Cinema in Jean-Luc Godard’s A Bout de Souffle and Juzo Itami’s Tampopo. I have decided to produce a full range of reviews and analysis’s of non-Hollywood film. As the title indicates I will start with the brilliant Stray Dog.

 

Stray Dog (1949)

 

Akira Kurosawa’s film contains both allusions to and major differences from Hollywood cinema. One major divergence is the disturbance of graphical clarity. A common aspect of the continuity editing system graphical clarity ensures that the mediating nature of film and the camera are allowed to remain hidden and unacknowledged. Kurosawa’s Stray Dog disrupts clear graphical construction in a scene by filming through a beaded doorway, therefore creating a disrupted and blocked view of the film’s two main protagonists. In the continuity editing system ‘the camera remains relatively unobtrusive, seldom drawing attention to its mediating presence.’ (1) to facilitate this unobtrusive camera style directors’ choose clear and unobstructed views of action which won’t draw attention to the fact that we are watching a film. Even if a director chooses an obstructed view we tend to be given a subjective position, one that does not bring attention to the fact that the screens’ images are mediated through a cameraman. If we are given an obstructed view we are given a reason behind the blocked view. The collection of conventions concerning graphical clarity are contradicted in Kurosawa’s Stray Dog. Because we are viewing the action through a beaded doorway we notice our disadvantaged position; we notice how hindered and disrupted our view is and we are offered no reason why we should view from this particular angle. We become conscious of the mediating force that is cinematography. Kurosawa uses this to remind us of the conventions of cinema. Kurosawa uses the technique to disturb our position of knowledge by inferring that all we can perceive is that which the camera, and director, wishes to. Our experience is defined by the mediating force in the same way the characters are defined by what they see. Kurosawa seems to be highlighting this because experience and subjective perception is important in the narrative of Det. Murakawi, both as he learns from the sage Det. Sato and in the revelation of his own similar experiences to the antagonist Shinjiro Yusa; the man with Murakawi’s gun committing the crimes that rack Murakawi with guilt.

 

Akira Kurosawa’s Stray Dog alludes to the Hollywood cinematic forms of Film Noir and the Gangster Film. In one scene a villain, Honda, is called to a front gate of a Baseball stadium by a tannoy system. As he walks down a flight of stairs the screen composition changes and the lighting produces a dark Noir-like affect. Honda, dressed similar to many an archetypal gangster, enters the scene in a normal naturalistic light, however the further he descends down the stairs the further Akira Kurosawa intensifies the sharp contrasting tones producing a chiaroscuro-style scene. Honda wears a white linen pin-stripe suit, as he becomes aware he may be walking into a trap the Camera reverses position and shows only a black silhouette of Honda enveloped by the darkness; his fate is sealed, his relationship with the gun-girl leads to the police locating him, just like many gangster films and film Noirs Honda’s cool command and apparent invincibility is breached through a contaminated relationship with a woman. Honda is a small homage to the doomed antagonist/protagonist of the Noir and gangster films of Hollywood.

 

The skilful use of lighting in this scene is also an allusion to German Expressionism and the stark contrast between subject and surroundings symbolised by Honda’s change from white linen suit to dark silhouette is a typical chiaroscuro technique found in films such as The Cabinet of Dr. Caligari(1920). Paul Schrader notes that a common trait of Film Noir is the use of ‘Shadow effects [which are] unlike the famous Warner Brother’s lighting of the thirties in which the central character was accentuated by a heavy shadow; in Film Noir the central character is likely to be standing in the shadow.’ (2) Kurosawa is using this exact technique in the scene with Honda, he is defining Honda’s character and fate as one in the shadows.

 

Another allusion to Film Noir stylistics is the use of water. Film Noir is noted for an ‘attachment to water. The empty Noir streets are almost always glistening with fresh evening rain… and the rainfall always seems to increase in proportion to the drama.’ (3) As the film moves to a conclusion rain starts to pelt down relentlessly, The rain increases as the potential confrontation between Murakami and the desperate thief Shinjuro Yusa becomes more and more likely and it is in fact the rain, and the mud that sprays onto Yusa’s trousers as he flees after shooting Sato, that allows the confrontation and eventual capture of Yusa.

 

Akira Kurosawa’s Stray Dog both alludes to Hollywood cinematic genres and contains major divergences from the Continuity System. In this aspect Akira creates a film that contains both national elements of note and internationally recognizable symbols and allusions and therefore Akira has created a brilliant film.

 

1. Richard Maltby, Hollywood Cinema, Oxford: Blackwell Publishing, (2003), p. 312.

 

2. Paul Schrader,’Notes On Film Noir’ in Barry Keith Grant, Film Genre Reader II, Austin: University of Texas Press, (1999) pp. 213-226 p. 219.

 

3. Paul Schrader, ‘Notes On Film Noir’, p. 220.